Keyboard shortcuts

Every keyboard shortcut on Mac and iPad-with-keyboard - tools, zoom, editing, the selection commands, the single-key wall and room actions, and where to find the list in the app.

On Mac, and on iPad with a hardware keyboard, Kaleidoscope Plan is fully keyboard-driven. On Mac the menu bar (File, View, Tool and Element menus) lists the commands too, and the full set lives in the app itself: Settings → Keyboard commands opens a panel that groups every shortcut by what it acts on. On Mac and iPad you’ll also see small key chips (like ⌘D) beside the matching buttons as a reminder.

Tools

The number keys select tools (also in the Tool menu on Mac):

ShortcutTool
⌘1Pointer (“Pan & Zoom” in the Mac Tool menu)
⌘2Room
⌘3Wall
⌘4Door
⌘5Window
⌘6Fixture
⌘7Furniture
⌘8Light
⌘9Radiator

⌘3 is the direct jump into wall editing - on screen you reach it through the Room tool’s Walls button. The Opening, Annotation and Measurement tools have no number key; pick them from the tool rail. Switching tools tidies up automatically, clearing any selection or armed drawing tool first.

File & view

ShortcutActionWhere
⌘SSave the drawing (shows a “Saved” confirmation)Mac (File ▸ Save) & iPad
⌘NNew drawingMac (File ▸ New Drawing)
⌘=Zoom in (×1.25)Mac (View menu)
⌘−Zoom out (×0.8)Mac (View menu)
⌘0Actual size (reset zoom and pan)Mac (View menu)

Keyboard zoom obeys the same 0.05×–50× limits as the pinch. Double-tap (or double-click) isn’t a reset - it glides the selected element (or the active room) to the centre of the screen at your current zoom; a double-tap on nothing does nothing.

Editing

ShortcutActionActive when
⌘ZUndoThere’s something to undo
⇧⌘ZRedoThere’s something to redo
EscBack out one level - closes a panel, disarms a tool, deselects, collapses palettes (see below)Always
Delete / Delete the selection - a wall picked in wall editing, the selected room in the Room tool’s Pointer, or a selected item / light / radiator / door / window / opening. Destructive deletes confirm firstA deletable element is selected
Nudge the selected item, or the active roomA placed item or a room is the target
(hold)Temporary alignment snap - corners, midpoints and axis guides engage for as long as Shift is held, without touching the Snap toggleWhile drawing or dragging
⌘CCopy the selected fixture or furniture itemA placed item is selected
⌘VPaste it at a small offset, keeping rotation and size - repeated pastes step diagonallySomething has been copied

Nudge steps are 10 mm, or 100 mm with Grid snap on. Arrow keys stay out of the way while you’re typing in a text field.

Selection commands

These act on whatever is selected (the Element menu on Mac). Without the right element selected, they quietly do nothing.

ShortcutActionActs on
⌘RRotate 90° rightSelected fixture / furniture
⇧⌘RRotate 90° leftSelected fixture / furniture
⌘DDuplicate the itemSelected fixture / furniture
⌘↑Door opens outwardSelected door
⌘↓Door opens inwardSelected door
⌘[Hinge on the leftSelected door
⌘]Hinge on the rightSelected door
⌘LOpen the Set-length dialogWall picked in wall editing

Single keys - wall editing & the Room tool

Inside wall editing and the Room tool, the palette actions also arm from plain letter keys - no modifier. Pressing one is exactly like tapping the bubble (it lights up the same way), and a focused text field always wins the keystroke, so typing a “C” into a width field never arms the Knife.

With wall editing active:

KeyAction
LLine - draw a single wall
CKnife - split a wall (C for cut)
PExtrude - pull a wall out or in (P for pull)
MMove By - shift a wall by a set distance
JFuse - join two walls (J for join)
DDelete - remove a wall
QSquare Up - snap a corner to 90°
ASet angle - type an exact corner angle

With the Room tool active:

KeyAction
BBox
XBox Set
SShapes
WWalls - wall editing for the selected room
CConnections

These work on Mac and on iPad with a hardware keyboard. They deliberately don’t get key chips beside the buttons - turn on help mode (the ?) to see each key on its bubble (“Split a wall · C”), or open Settings → Keyboard commands.

Escape - back out one level

Esc peels back one layer per press, so you leave wherever you are the same way you went in. Keep pressing it to land back at a clean canvas - or, in an engine, the project overview:

  1. A panel or sheet is open (properties, an element editor, a picker, settings) → it closes.
  2. The Connect overlay is showing (Room tool) → it’s put away.
  3. Wall editing has something going - a picked wall, a half-drawn line, or an armed action → everything disarms and deselects (you stay in wall editing; the Back button returns you to the Room tool).
  4. A Room drawing tool is armed (Box / Box Set / Shapes) → it hands back to the Pointer.
  5. Something is selected → it deselects (the same as the top-centre ).
  6. A tool or menu palette is expanded → it collapses.

The same gesture works across the app:

  • 3D view: leave walk-around → close an open settings sheet → deselect the element → Exit focus → back to the project overview.
  • Engine overlays (CCTV, WiFi, Fire Escape, Fire Alarm, Network & IT, Marketing, Deck Plan): close the open editor panel or cancel a live placement → disarm the tool back to Pointer.
  • Surveys: close the marker editor → close the markers list → deselect the marker → leave add-marker mode.

On iPhone (no keyboard)

The same actions are reachable by touch:

  • Undo / Redo buttons at the top of the menu palette.
  • Per-item Delete in each action palette (with the same confirmation).
  • Duplicate on the fixture/furniture action palette stands in for copy & paste.
  • The Nudge pad for arrow-key-style movement.

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