3D

Generate a navigable 3-D model from your plan, then light, texture and furnish it.

The 3D engine builds a real-time model from your 2-D drawing. See the feature overview; this is the how-to.

Open the engine

Add the 3D engine to a drawing. The scene builds itself from your walls, openings, floors and ceilings — no modelling required. A valid, closed plan gives the best result, so clear any validation issues first.

The model opens in an orbit view — a doll’s-house camera you can spin and zoom:

  • Drag to orbit around the model; pinch or scroll to zoom in and out.
  • A wall compass shows north, and an overlay reports the room you’re looking at, its area and ceiling height.
First-person walk-around view inside a 3D model
Walk-around mode drops you to eye level inside the model.

Walk-around mode

Tap the walk button to drop into the model at eye level and explore it in first person:

  • Mac — move with W A S D, look with the mouse.
  • iPad / iPhone — an on-screen joystick (bottom-left) moves you; drag elsewhere to look. iPad also takes WASD when a keyboard is attached.
  • Tap a door to open it and walk through into the next room. Closed doors block the way, and you can’t walk through walls — you slide along them instead.
  • A door leading outside opens (it’s lovely to watch the front door swing) but won’t let you leave.

A top panel carries a lights toggle and a settings sheet — time of day, day/night, eye height and look/move sensitivity. Exit glides you back to the orbit view.

Materials

Tap a wall, floor or ceiling to assign a PBR material — wood, concrete, brick, tile, plaster, glass or carpet. Materials update live.

Lighting modes

Switch between:

  • Daylight — simulated sun and sky.
  • Artificial — your placed lights contribute here.
  • Analysis — study a space rather than present it.

Furniture

Furniture from your plan appears in 3-D as procedurally built pieces — chairs, beds, sofas and units — that you can position and size.

Tips

  • Set per-room ceiling heights before exploring — they shape the model.
  • Add lights before using artificial lighting mode.
  • Glass materials let daylight through for a more convincing render.

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